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Lineage 2M.

Joining Lineage2M in late 2021 has allowed me to collaborate with an exceptional team, creating and delivering impactful experiences for our players. From the introduction of the new guild asset system to the implementation of the season pass, siege system, and talisman system, it's been an exciting journey of innovation and player engagement.

CLIENT

NC SOFT

MY ROLE

UX DESIGNER

TIMELINE

12.2021 - Present

As a UX designer, my role involves overseeing the complete design process for features and systems within Lineage2M. I collaborate with artists, directors, and programmers to create and refine game services using Unreal Engine, ensuring the successful delivery of these features

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responsibilities.

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projects.

Clan System

At Lineage2M, the cohesion fostered by our Clan system is of utmost significance. I assume a pivotal role in overseeing the holistic services of the Clan system, with a special emphasis on the widely applauded Clan Fund service. This service, responsible for disbursing rewards acquired from Clan bosses and sieges to Clan members, is designed for seamless communication of member information and rewards, offering the flexibility to distribute items and currency separately.

From the inception of the idea to its presentation and comprehensive implementation, I spearheaded the Clan Fund project. My responsibilities encompassed conceptualization, proposal, the information architecture, UX/UI layout, and interaction design of the entire interface. A key focus was ensuring the interface not only communicates a wealth of information to users but also presents it in a user-friendly, column-based design for enhanced clarity and engagement.

Siege System

I hold the responsibility for the pivotal Siege System, one of the core features in Lineage2M. My role involves not only managing the existing Siege content but also adapting to and enhancing services for continually updated new Siege content.

Given the significant participation of users in the Siege System, accurate information dissemination regarding Siege schedules, ongoing battles, castle details, tax rates, and more is crucial. As Siege battles come with substantial rewards, I have prioritized establishing clear communication standards for conveying this information.

My focus extends to the meticulous design of information architecture, UX/UI layout, and interaction for the interface, ensuring that it evolves seamlessly with each update to provide an optimal user experience.

Season Pass System

The Season Pass stands as a user-friendly service, generously providing players with essential items and currency at no cost. Due to its widespread user adoption, the service continually demands updates and improvements.

From conceptualization to implementation, I played a key role in shaping the Season Pass. Responsible for the information architecture, UX/UI layout, and interaction design of the entire interface, I closely considered user feedback to refine the UX/UI. Additional functionalities were introduced, allowing separate rewards for regular and premium users. Recognizing the presence of both horizontal and vertical tabs, I focused on ensuring clear differentiation and heightened visibility. Furthermore, I optimized space utilization, maximizing widget sizes to elevate the overall clarity of information delivery.

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